Wicked Rebirth
Trap Continuous

Wicked Rebirth

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Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 7, 2026
44± 8/ 100
Power Score
Intrinsic 46
Deck 44

Wicked Rebirth — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 45.8 · Deck: 43.5 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Wicked Rebirth converts a Synchro monster in the Graveyard into one live body on the field for 800 LP, but that body's effects are negated and it cannot attack, so the value is board presence and material rather than damage. It runs one copy in most sampled decks with no garnet cost, and it appears in all five sampled deck archetype entries, which confirms a real role. The score stays in the mid-40s because it needs a Synchro in the Graveyard, there is no combo or guide evidence, and the self-destruct link makes the line fragile. The ATK of the revived monster earned no points.

Axis scores

Axis Score Evidence
Accessibility 50 Activation needs 800 LP and a Synchro monster in your Graveyard, so it is a mid-game play rather than an opening-hand card; it appears in 5 of 5 sampled decks but there is no searcher or starter data (inferred).
Combo & Conversion 40 The text revives one Synchro from the Graveyard as a single body that cannot attack and has negated effects, so it is one extra body rather than a board; no recorded combo boards exist (inferred).
Resource Economy 40 The card pays 800 LP and draws or searches nothing, and the trap and the revived monster leave together, so card advantage is roughly even at best (inferred).
Effect & Interaction 8 It brings no opponent interaction; it only negates its own revived monster and destroys that monster when it leaves the field (verified).
Material Utility 45 The revived Synchro is a field body usable as Synchro material, but its effects are negated so material triggers are lost; the partner list is Synchro-heavy (inferred).
Resilience & Flexibility 25 It is a single continuous trap, so it can be negated or removed, which destroys the revived monster; the line has no redundancy in the text (inferred).
Deck-Building Efficiency 60 At most one copy is needed with no garnets or locks, and 4 of 5 sampled decks run one copy (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 45.8, Deck ≈ 43.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a Synchro from the Graveyard as a body with one trap activation
  • Runs one copy with no garnet or lock cost
  • Appears across five deck archetype entries, confirming a practical home

Weaknesses

  • Costs 800 LP and needs a Synchro monster in the Graveyard
  • Revived monster has negated effects and cannot attack
  • Continuous trap: removing it destroys the revived monster

Counters / choke points

  • No counter evidence supplied; generic response to a trap activation is inferred from card type

Best use

Synchro revival and material-body tool. Decks: Synchro-themed decks (Rose Dragon, Stardust, Synchron, Junk entries). Suggested copies: 1.

Evidence & gaps

  • Verified: Activation costs 800 LP and targets one Synchro monster in your Graveyard, Special Summoned in Attack Position; Revived monster's effects are negated and it cannot declare an attack this turn; Destruction link: leaving the field destroys the monster, and the monster's destruction destroys this card
  • Observed: Present in 5 of 5 sampled decks, 4 of them at one copy (avg 1.2 copies); Five deck archetype entries; Rose Dragon appears under two IDs; Top partners by co-occurrence: Follow Wing 4/5, Junk Giant 3/5, Stardust Synchron 3/5, Junk Synchron 3/5, Junk Forward 3/5
  • Inferred: Revived Synchro can act as Synchro material on the field despite negated effects; Card advantage is roughly even because the trap and the monster leave together; Trap-negation or removal of the continuous trap is a realistic answer
  • Data gaps: No combo evidence: combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion % unavailable No rulings supplied; timing of the destruction link is unverified Sample is only 5 decks legal copies is empty; 3 copies assumed Rose Dragon listed under two archetype IDs (1033 and 831); not deduplicated top-card data has no rankings











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